
Caught on Camera
A horror game developed using Java, JavaFX, and Blender for 3D assets.
Project Overview
Caught on Camera is an immersive horror game developed as a 2nd-Year Final Project, showcasing skills in game development, 3D modeling, and Java programming. The game features atmospheric horror elements and interactive gameplay mechanics.
The project demonstrates proficiency in JavaFX for game development, Blender for 3D asset creation, and game design principles. The game includes multiple levels, character interactions, and atmospheric sound design.
This project represents early expertise in multimedia development and game programming, combining technical skills with creative design to create an engaging gaming experience.
Key Features
- Immersive horror gameplay
- 3D character and environment models
- Interactive game mechanics
- Atmospheric sound design
- Multiple game levels
- Character interaction system
- JavaFX-based game engine
Technologies Used
Project Gallery




Project Details
Client
Personal Project
Timeline
2nd-Year Final Project
Role
Game Developer
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